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UnderTale: Empty Universe

UnderTale: Empty Universe

A Roblox experience owned by 【STARLIGHT】.

RacingENUndertaleSpaceFangame

Description (written by the developer; not a statement by this register)

Welcome to UTEU! Another Undertale fangame, but this time it's different. A new idea. You find yourself in an odd place, it seems a bit familiar, but somehow not familiar too. Wait... Is that the Milky Way!? How did you end up in Space?? The game's supposed to be played on max graphics and a good device, because you might not be able to see all planets without that. ALSO this game is not accurate to the canon of the used AUs. A special space-themed Undertale 'fighting' or exploring game. Represented to you by FS_Sans1 and his community. Special thanks to the Staff Team for their loyality and help throught this journey. Even throught the past games. Updates when i feel like making them. Dont hack, glitch or exploit of any sort, it can lead to a permanent ban. This game has been released at the end of July, 2023. Keep in mind, it's still being worked on and there might be bugs and glitches. Don't forget to join the community server for leaks, events and more!

Last updated by the developer 18 Jul 2024, 17:20 UTC.

0
playing (measured 11 Aug 2026, 05:23 UTC)
1,064
lifetime visits
84%
liked (16 👍 / 3 👎)
29
favourites (27.3 per 1k visits)
5 May 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome... to space! · welcome370 · 0.00% win
Alpha Player · other370 · 0.00% win
??? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.