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[200M] Plank Obby

[200M] Plank Obby

A Roblox experience owned by Mousetrap Studios.

ObbyENparkourprecision platformingmultiplayer sabotage

Description (written by the developer; not a statement by this register)

Plank Obby is a difficult obby with unique original controls. You must progress through the obby only by growing your plank and having it land on the next platform, but make sure you are precise because one small mistake can cause a trip back to the nearest checkpoint! 👍 Be sure to like and favorite if you want to see more updates! ✅ Join the group for a member chat tag! 🔎 Explore the map and unlock skins along the way! 💀 Sabotage other players with the sabotage menu! 😠 Tired of being sabotaged? Try making a private server! 🛒 Check out the shop for plank skins and more! Tags: obby, rage, hard, fun, meters, distance, world, plank

Last updated by the developer 18 Jul 2025, 12:22 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
133,176
lifetime visits
40%
liked (53 👍 / 81 👎)
102
favourites (0.8 per 1k visits)
5 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
700 R$
Infinite Revives
700 R$
Nebula Plank
300 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!107,222 · 100.0% win
100m · progression852 · 0.00% win
200m · progression43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.