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Murder Royale 🔪

Murder Royale 🔪

A Roblox experience owned by Rawblocky.

Social & hangoutENsocial deductionrole-basedbattle royale

Murder Royale 🔪 is a social-hangout experience created on 2023-05-05. It has recorded 6,682,169 lifetime visits and 20,466 favorites. The current player count is zero. The title holds a 66% like percentage. The game features roles including Murderer, Sheriff, and Innocents with role-swapping mechanics and special rounds.

Description (written by the developer; not a statement by this register)

1 Murderer, 1 Sheriff, and 48 Innocents. The Murderer has to eliminate everyone while the Sheriff has to take down them. However, once a Murderer or Sheriff gets killed, a random Innocent will take their role! Collect clues, stay out of the gas, and be the last player standing to win this chaotic game of Murder. Eliminated early? Don't worry, as you can 1v1 another eliminated individual to get back into the game. Every 3rd round features a Special Round, which can affect the game drastically. From having five murderers to a faster moving zone, anything can happen. You can change your Keybinds or Controller Inputs in the "Settings" tab On mobile, you can change where your buttons are placed as well as have a dedicated crosshair for sheriff in the "Edit Buttons" tab Update Log: https://devforum.roblox.com/t/-/2729215 PRIVATE SERVERS: Press ['] to open the console, and type "help" for commands.

Last updated by the developer 17 Jul 2025, 22:27 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
6,682,169
lifetime visits
66%
liked (5,657 👍 / 2,941 👎)
20,461
favourites (3.1 per 1k visits)
5 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:505first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,516,748 · 100.0% win
Second Chance · other855,725 · 5.0% win
Breaking the Law · other189,240 · 0.00% win
Defensive · other161,052 · 0.00% win
#1 - Murder Royale · other115,639 · 0.00% win
Unfriended · other83,216 · 12.6% win
Broken Glass · other69,957 · 10.1% win
I had no choice! · other54,069 · 22.6% win
The Negotiator · other2,252 · 0.00% win
Mass Destruction · other143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1866no change
23 Aug 2026, 23:1666no change
13 Aug 2026, 23:1566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.