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Destroy It! 💥💣 Simulator

Destroy It! 💥💣 Simulator

A Roblox experience owned by Serunite Simulators.

SimulatorENdestruction physicspet collectionsimulator

Destroy It! 💥💣 Simulator is a simulator experience created on 2023-05-06. The game has recorded 21,412,793 lifetime visits and 38,611 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💥Welcome to Destroy It!💥 💣 Buy bombs & rocket launchers and explode all sorts of buildings. Destroy EVERYTHING! 🐾 Collect, upgrade, and trade pets for extra power! Mess around with fun explosion and destruction physics. Blow up all kinds of stuff! 👍 New code at 50,000 LIKES! Like, favorite, & join the group for codes and updates! 👍 🌟 Premium Benefits: Premium players get 1,000 free cash for playing! 🌟 Made by Protori and MaxReax! Thanks for playing

Last updated by the developer 17 Jan 2025, 04:48 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
21,412,793
lifetime visits
92%
liked (38,308 👍 / 3,340 👎)
38,600
favourites (1.8 per 1k visits)
6 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Lucky Upgrade
1,295 R$
Super Magnet
395 R$
4 Pets Equipped
395 R$
Triple Egg Hatch
345 R$
Teleport Anywhere
195 R$
Double Speed
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Destroy It - Played! · other10,865,772 · 21.1% win
Level 10 · progression714,183 · 0.00% win
Level 50 · progression166,177 · 0.00% win
Level 100 · progression75,168 · 0.00% win
Electrified Enchantment · other34,890 · 0.00% win
Level 200 · progression33,423 · 0.00% win
Level 500 · progression6,632 · 0.00% win
Jumper Enchantment · other5,114 · 0.00% win
Frosty Enchantment · other3,784 · 0.00% win
Level 1,000 · progression1,261 · 0.00% win
Red Hot Enchantment · other697 · 0.00% win
Healing Enchantment · other50 · 0.00% win
Level 5,000 · progression19 · 0.00% win
Nebula Enchantment · other6 · 0.00% win
Elemental Enchantment · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4792no change
13 Aug 2026, 16:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.