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Every Second You Get Faster

Every Second You Get Faster

A Roblox experience owned by Skyrunner Studios.

SimulatorENspeed simulatorobbyclicker

Every Second You Get Faster is a simulator experience created on 2023-05-06. It has accumulated 33,667,306 lifetime visits and 22,778 favorites. The title holds an 88 percent like percentage. Currently, zero users are playing the game. The description highlights mechanics involving increasing speed and unlocking areas through obstacle completion.

Description (written by the developer; not a statement by this register)

⚡ Every second you get faster! Complete obstacles and earn wins to increase the amount of speed you get every second and unlock new areas! 💎 Premium benefits: 1.5x speed + daily premium rewards 🎁 Join Skyrunner Studios for daily group rewards! https://www.roblox.com/groups/17131238/Skyrunner-Studios 👥 You will gain +1 speed every second for every friend that is in the server. This game was inspired by Every Second You Get +1 WalkSpeed. [Tags] speed, walkspeed, walk speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get faster, obby, obstacle course, race clicker, platformer, speed simulator

Last updated by the developer 20 Jan 2025, 20:51 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
33,667,306
lifetime visits
88%
liked (22,337 👍 / 3,072 👎)
22,768
favourites (0.7 per 1k visits)
6 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Immunity (Permanent)
2,499 R$
x2 Wins (Permanent)
799 R$
x2 Speed (Permanent)
799 R$
Super Luck
599 R$
+4 Pet Equip
399 R$
VIP
399 R$
Triple Hatch
299 R$
Increased Luck
299 R$
Double Jump
249 R$
+200 Pet Storage
199 R$
Limit Speed
199 R$
Instant Hatch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Speed · other11,283,518 · 0.00% win
1 Win · progression8,984,346 · 0.00% win
500 Speed · progression6,005,616 · 0.00% win
1,000 Speed · progression3,563,084 · 0.00% win
5 Wins · progression2,886,908 · 0.00% win
10 Wins · progression1,857,704 · 0.00% win
25 Wins · progression940,927 · 0.00% win
5,000 Speed · progression866,272 · 0.00% win
50 Wins · progression497,107 · 0.00% win
10,000 Speed · progression458,793 · 0.00% win
100 Wins · progression229,520 · 0.00% win
250 Wins · progression69,448 · 0.00% win
50,000 Speed · progression57,086 · 0.00% win
100,000 Speed · progression19,692 · 0.00% win
500 Wins · progression8,165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1988no change
23 Aug 2026, 15:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.