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[REWORK] Push!

[REWORK] Push!

A Roblox experience owned by Retroslop Studios!.

MinigamesENchaosbattle-royaleability-combat

[REWORK] Push! is a minigames experience created on 2023-05-06. The game has accumulated 1,653,967 lifetime visits and 4,502 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

We will release a new code when we hit 10,000 likes! Please like and favorite, as it greatly supports the game! If you play on mobile, please note that the Roblox app displays the total votes rather than the total upvotes. Push and use abilities to take others down and win each match! Made with a combination of many popular game concepts put into one chaotic piece. Inspired by Slap Battles, something evil will happen, & untitled tag game. Thank you for playing the game! Please join our community server if you can!

Last updated by the developer 3 Mar 2026, 05:43 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
1,653,967
lifetime visits
92%
liked (8,932 👍 / 792 👎)
4,489
favourites (2.7 per 1k visits)
6 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Push!
800 R$
Super Ice
400 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome703,593 · 0.00% win
First Blood · other491,436 · 0.00% win
First Win! · progression172,367 · 0.00% win
Reaper · other38,222 · 0.00% win
Seasoned Pusher · other1,843 · 0.00% win
Terminator · other1,315 · 0.00% win
Underwhelmed... · other997 · 0.00% win
Champion · progression108 · 0.00% win
Fetch Me Their Souls · other2 · 0.00% win
Undefeated Hacker · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0492no change
23 Sept 2026, 14:0292no change
13 Sept 2026, 13:4992no change
14 Aug 2026, 11:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.