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SCP Escape [Horror]

SCP Escape [Horror]

A Roblox experience owned by Exotix Studios..

HorrorENSCP FoundationEscape RoomHorror

Description (written by the developer; not a statement by this register)

CHAPTER I EP1 : The Escape. 🛠️ This game is in BETA; Many things are subject to change, and some things may break. ABOUT: A scene from a nightmare comes to LIFE, You have been trapped and there is only one way to ESCAPE. In each book, you will find yourself inside SCP Realm and you don't know how you got there. All you want to do is ESCAPE the unknown depths of this mysterious Realm and be Free once again. 🎧 For the best horror experience, use headphones during gameplay🔊 🔺WARNING🔺: This game contains Flashing lights, Loud Noises & Jumpscares! Join the group for Updates and Codes: https://www.roblox.com/groups/13414654/Exotix-Studios#!/about ⚡ Add the game to your favorites to be notified about Chapter 2 EP2⚡ Tags: Horror, Asylum, Scary, Terror, Jumpscares, Escape, Chase

Last updated by the developer 24 Jun 2023, 02:42 UTC.

0
playing (measured 14 Aug 2026, 16:35 UTC)
327
lifetime visits
100%
liked (6 👍 / 0 👎)
14
favourites (42.8 per 1k visits)
6 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$
X2 Lantern
49 R$
X2 Speed
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1: The Escape · progression203 · 0.00% win
Chapter 1 EP1: Secret Room · secret1 · 0.00% win
Met Professor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.