Lunarverse [Demo - WIP]
A Roblox experience owned by A Wyvern Treehouse.
TycoonENtycooncampaignearly access
Description (written by the developer; not a statement by this register)
⚠️The Game is in DEMO. Nothing is final and everything is work in progress please note there is a ton of bugs and the game will be free to play once we think the Game is at our Vision!⚠️ When adding Tools, Click ` on PC to open up Inventory and double click to put it in your Inventory Slots. ⚠️ DISCLAIMER! All Gamepasses will be remade to remove P2W aspects in Alpha ⚠️ Wouldnt Recommand Purchasing them right now. Lunvarverse is a upcoming Tycoon Button by Button base Campaign Game focusing on the Tycoon aspects, npc allies and level design. Atm the game is very early in development and does not provide any Campaign, Levels or Progression so dont expect anything fancy for the time being We Recommend waiting until the Game is properly made before purchasing acccess as the game currently has repetitive Rebirth Progression, we plan to completely redesign the game in Alpha. Data & Progress will be Wiped in our first Alpha Update - Progress will not reset afterwards.
Last updated by the developer 2 Apr 2026, 13:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:36 | 77 | no change |
| 15 Aug 2026, 08:34 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.