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Hoovy Dundy

Hoovy Dundy

A Roblox experience owned by jailvik's fanmade universe.

HorrorENhorrorslenderjumpscare

Description (written by the developer; not a statement by this register)

Hoovy Dundy Highly talented with Slender Fortress 2 and Stop It, Slender. May in additional be - The Robloxia: Until Dawn This game contains loud noises, jumspcares and flashing lights! Consider using your currency for a good measure. Huge thanks to MrDense (aka. DontCallGround) for helping and testing the things out. Recommended to use Help button before playing. Controls: F/ButtonB - to use flashlight Shift/ButtonR2 - to run Ctrl/ButtonR1 - to crouch The original copyrighted work is Valve's game Team Fortress 2. Latest update logs: =Moved to community

Last updated by the developer 29 Jul 2026, 13:23 UTC.

0
playing (measured 15 Aug 2026, 07:03 UTC)
3,751
lifetime visits
96%
liked (50 👍 / 2 👎)
54
favourites (14.4 per 1k visits)
7 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [Sale]
299 R$
Better Flashlight
165 R$
Incrase Maximum Stamina
72 R$
Trained Eyes
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 win · progression192 · 0.00% win
Lazy one · other178 · 0.00% win
Backrooms · other32 · 0.00% win
10 wins · progression19 · 0.00% win
Blood Moon · progression19 · 0.00% win
Meet The Creator · welcome14 · 0.00% win
50 wins · progression4 · 0.00% win
100 wins · progression2 · 0.00% win
TOWER MODE · progression2 · 0.00% win
250 wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.