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Drill Simulator

Drill Simulator

A Roblox experience owned by Rift Studio!.

SimulatorENminingidlesimulation

Drill Simulator is a simulator experience created on 2023-05-07. It has recorded 2,528,954 lifetime visits and 8,602 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The title focuses on mining mechanics and drill upgrades within the simulator genre.

Description (written by the developer; not a statement by this register)

👋 Welcome to Drill Simulator! 🔧 The ultimate Free-to-Play (F2P) mining experience! 🎮 Unlock Gamepasses just by playing — no Robux needed! 👥 Join "Rift Studio!" group to Auto-Open Crates! 💰 Mine for Gold and get the richest! 📦 Unlock and open Crates filled with epic loot! ⛏️ Collect and upgrade every Drill in the game! 🌍 Explore all Areas! 🏆 Climb the Leaderboards and become the #1 miner! 👍 Next code at 15K Likes 👉 Current code: 10KLIKES ❤️ 💙 Made by Rift Studio

Last updated by the developer 28 Jun 2026, 12:43 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
2,528,954
lifetime visits
93%
liked (10,067 👍 / 705 👎)
8,601
favourites (3.4 per 1k visits)
7 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Crates
329 R$
x2 Gems
329 R$
+2 Equip!
329 R$
2x Drill Damage
279 R$
Mega Bag
149 R$
Luck
129 R$
Better Bag
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,253,084 · 0.00% win
Huge Driller Axolotl · collection274,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2293no change
24 Aug 2026, 07:2193no change
14 Aug 2026, 07:2093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.