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Risky Ropes 🌴

Risky Ropes 🌴

A Roblox experience owned by L/C.

AdventureENclimbingobstacle courseparkour

Risky Ropes 🌴 is an adventure experience created on 2023-05-07. It has 4,399,129 lifetime visits and 21,349 favorites. Currently, one player is active. The experience holds a 48% like percentage. The description mentions climbing, traversing maps, and exploring with friends.

Description (written by the developer; not a statement by this register)

Throw, climb, and… try not to fall 🚩 Use your rope to scale large mountains and cliffs 🌴 Traverse the map and overcome different challenges 🌟 Explore with friends and make new ones along the way 🔔 MORE LEVELS COMING SOON

Last updated by the developer 27 Feb 2026, 21:41 UTC.

1
playing (measured 10 Aug 2026, 23:08 UTC)
4,399,129
lifetime visits
48%
liked (4,345 👍 / 4,679 👎)
21,290
favourites (4.8 per 1k visits)
7 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lantern
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Risky Ropes! · welcome2,246,732 · 0.00% win
oops · other375,425 · 0.00% win
you beat COASTAL CLIFFS · progression234,108 · 0.00% win
FLAGGED DOWN · other152,115 · 0.00% win
YOU ROCK! · other19,917 · 0.00% win
you beat FORGOTTEN FOOTHILLS · progression9,939 · 0.00% win
ARCHAEOLOGIST · collection3,636 · 0.00% win
BOOKWORM · other382 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked3 September 2026 — 48 % liked13 September 2026 — 48 % liked13 October 2026 — 48 % liked23 October 2026 — 48 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:4948no change
13 Oct 2026, 02:4848no change
13 Sept 2026, 02:4548no change
3 Sept 2026, 02:3848no change
14 Aug 2026, 02:3748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.