Cardmental [NEW]
A Roblox experience owned by Tarantula Games.
Fighting & PvPENstrategybattle-royalecard-collection
Description (written by the developer; not a statement by this register)
v.b.1.1 🔥UPDATES TWICE A MONTH!🔥 ⚠️ Cardmental is still in beta–please report any glitches!⚠️ Cardmental (Card Elemental) is an action strategy fighting game in which you battle other players with various powered cards scattered in chests around the map. How to play Cardmental: - 🌎 Join a queue in the lobby to find a game. - ✨ Scavenge for card chests and collect 15+ unique cards! - ⚔️ Fight other players with those cards! - 📈 Earn Cardscore by collecting valuable cards and killing players! - 🏆 Have the most Cardscore at the end of the game to win! ---- - 👥 Purchase 75+ cosmetic items to show to your friends! - 💪 Equip 8+ Helpers to gain special buffs and/or abilities to spice up the game! Controls: (Basic) [CLICK]: Use Card [Shift]: Sprint [E]: Open Inventory [F]: Interact [Ctrl]: Camera Lock [T]: Use Sticker [Q]: Use Emote (Advanced) [TAB]: Toggle leaderboard [~]: Toggle GUI 👍Like the game and favorite for FREE giveaway codes!👍 Created by harvest923 and N1njaFactory.
Last updated by the developer 9 Dec 2025, 17:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.