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[500M] DRAW TO CLIMB OBBY ✏️🏔️

[500M] DRAW TO CLIMB OBBY ✏️🏔️

A Roblox experience owned by Ocean Gamеs.

ObbyENdrawing mechanicmountain climbingobby

[500M] DRAW TO CLIMB OBBY ✏️🏔️ is an obby experience created on 2023-05-07. It has recorded 4,181,983 lifetime visits and 12,025 favorites. The current like percentage stands at 48. Zero users are playing the game at this time.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 3500 LIKES!! Draw shapes to climb the mountain! ✏️🏔️ There is no elevator to success ... only with teamwork, dedication and creativity you will find the most epic pathways to the top! 📈 🧗🏿 CLIMB THE TALLEST MOUNTAIN! ✋ SLAP THE COMPETITION DOWN ✏️ USE YOUR CREATIVITY! 🌋 EXPLORE DIFFERENT BIOMES! 🧠 GAIN IQ POINTS!

Last updated by the developer 21 May 2026, 20:12 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
4,181,983
lifetime visits
48%
liked (4,410 👍 / 4,710 👎)
12,008
favourites (2.9 per 1k visits)
7 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SLAP PEOPLE!
499 R$
ENABLE JUMP!
399 R$
2X WIDER!
149 R$
2X PIXELS!
149 R$
COLORS!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DRAW TO CLIMB! · other2,851,493 · 100.0% win
20 METERS! · progression1,484,636 · 0.00% win
50 METERS! · progression785,851 · 0.00% win
100 METERS! · progression354,009 · 0.00% win
150 METERS! · progression255,781 · 0.00% win
200 METERS · progression165,855 · 0.00% win
250 METERS! · progression115,279 · 0.00% win
300 METERS! · progression106,658 · 0.00% win
400 METERS! · progression81,713 · 0.00% win
450 METERS! · progression47,796 · 0.00% win
WATERFALL! · progression43,224 · 0.00% win
500 METERS! · progression41,690 · 0.00% win
DEV HIDEOUT! · other29,420 · 0.00% win
TO THE MOON! 🚀🚀🚀 · progression2,960 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked23 September 2026 — 48 % liked23 October 2026 — 48 % liked2 November 2026 — 48 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:1648no change
23 Oct 2026, 03:1548no change
23 Sept 2026, 03:0748no change
14 Aug 2026, 03:0348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.