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[CH1:P2] Beyond the Realms

[CH1:P2] Beyond the Realms

A Roblox experience owned by Penumbral Studios.

AdventureENstory-drivensequelcheckpoint system

Description (written by the developer; not a statement by this register)

NOTE: This game is canceled. While Chapter 1 was mostly done, much of it was removed for revamping. A sequel to an event known as Reality Essence: The Journey Home. >> UPDATE << - Chapter 1: Part 2 has released and Chapter 1: Part 1 was revamped! Complete the prologue to play both parts! - New Checkpoint Changing System that allows you to go back to previous checkpoints! >> Story << After defeating 404 in Reality Essence: The Journey Home, the characters returned home, leaving a bittersweet ending. However, the story wasn’t over. A hidden puppeteer, whose ambitions were foiled, now seeks revenge. The puppeteer desires to eliminate those who interfered before. With higher stakes and greater danger, can you save the universe again alongside old allies and new comrades? >> Controls << Dive - SHIFT/CTRL/BUTTON Double Jump - SPACE Shift Lock - ALT Unless indicated otherwise, opening the ESC menu will pause all content within the game. Closing the menu will resume activities.

Last updated by the developer 9 Aug 2026, 23:52 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
1,448
lifetime visits
88%
liked (14 👍 / 2 👎)
40
favourites (27.6 per 1k visits)
8 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Prologue: Dawn of a Journey · welcome43 · 0.00% win
Temporal Observer · secret7 · 0.00% win
Essence Mastery [UNOBTAINABLE] · collection0 · 0.00% win
Chapter 1: Infiltration [UNOBTAINABLE] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.