Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Halloween Patch] Slap Battles: Customs 🎃

[Halloween Patch] Slap Battles: Customs 🎃

A Roblox experience owned by Bombed Games.

MinigamesENslapping mechaniccustom gloveshalloween theme

[Halloween Patch] Slap Battles: Customs is a minigame created on 2023-05-08. It has accumulated 7,178,197 lifetime visits and 7,384 favorites. The experience holds a 69% like percentage. Currently, zero users are playing. The game features slap mechanics with unique gloves and optional portals.

Description (written by the developer; not a statement by this register)

I added the old halloween version of the game as an optional portal and nothing else. SLAP PEOPLE, UNLOCK NEW GLOVES, SIMPLE GAME FOR SIMPLE PEOPLE A game about slapping people into oblivion using different gloves with unique abilities. Abilities are activated by pressing "E" (mobile players have a button). Shift lock is recommended. ANY FORM OF EXPLOITING WILL RESULT IN A PERMANENT BAN 😡 Credits: Slap Battles, Piggy

Last updated by the developer 24 Jul 2026, 22:44 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
7,178,197
lifetime visits
69%
liked (6,573 👍 / 2,887 👎)
7,382
favourites (1.0 per 1k visits)
8 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
14,286 R$
Doom's Sword
2,000 R$
Radio
150 R$
V.I.P
129 R$
2X Speed
50 R$
2X JUMP
45 R$
7X GLOVE
30 R$
OVERKILL
20 R$
Emotes Pack
15 R$
CHARGER
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome822,745 · 0.00% win
The Golden Slapple · collection85,571 · 0.00% win
Met The Co-Owner · social18,988 · 0.00% win
Met The Owner · social13,508 · 0.00% win
Repressed Memories · other4,537 · 0.00% win
Obbiest · other2,892 · 0.00% win
why?? · other54 · 0.00% win
Death Blow · other3 · 0.00% win
One Man Journey · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4569no change
13 Aug 2026, 22:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.