Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SELL POOP TYCOON!

SELL POOP TYCOON!

A Roblox experience owned by Badass Experiences.

TycoonENtycoonpoopgroup-boost

SELL POOP TYCOON! is a tycoon experience created on 2023-05-09. It has recorded 30,393,623 lifetime visits and 61,487 favorites. Currently, 14 users are playing. The game holds an 82% like percentage. The description references inspiration from another title and mentions version updates including icon changes.

Description (written by the developer; not a statement by this register)

In a world where opportunities seemed elusive, you found yourself at the crossroads of desperation and determination. with bills piling up and dreams slipping away, you reluctantly stepped into the shadows of the poop trade. - JOIN GROUP FOR 5% CASH BOOST Inspired by POOP WITH FRIENDS one of the best games on roblox.com https://www.roblox.com/games/8110845141/POOP-WITH-FRIENDS version 2 -removed kanye -icon update: a picture of poo ball from 2009.

Last updated by the developer 22 Dec 2024, 00:27 UTC.

14
playing (measured 10 Aug 2026, 13:52 UTC)
30,393,623
lifetime visits
82%
liked (19,384 👍 / 4,323 👎)
61,610
favourites (2.0 per 1k visits)
9 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO KICK
599 R$
INFINITE STORAGE
499 R$
POOP AUTO COLLECT
399 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

got a bugatti · collection45,822 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:5382no change
22 Oct 2026, 15:5082no change
12 Oct 2026, 15:4982no change
2 Oct 2026, 15:4882no change
22 Sept 2026, 15:4682no change
12 Sept 2026, 15:4682no change
2 Sept 2026, 15:3682no change
23 Aug 2026, 15:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.