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Cart Ride Into The Goober! [BACKROOMS] [BETA]

Cart Ride Into The Goober! [BACKROOMS] [BETA]

A Roblox experience owned by Goober UGC's.

RacingENbackroomskart racingexploration

Description (written by the developer; not a statement by this register)

🌟Grab your cart, start your engines and scale up these tracks to reach the giant Goober! Reach to the end on a cart but that's just no simple task! Watch out for sharp twists and turns but don't forget about the secrets paths that will lead you to the most mysterious places! Owner - PurelyGoober Lead Builder - NicholeXD Builder/Scripter - Yoshi8080

Last updated by the developer 19 Dec 2025, 16:46 UTC.

0
playing (measured 11 Aug 2026, 15:47 UTC)
1,012
lifetime visits
84%
liked (21 👍 / 4 👎)
13
favourites (12.8 per 1k visits)
9 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome225 · 0.00% win
You've met Purely · other58 · 0.00% win
Meet yoshi8080 · other38 · 0.00% win
??? · secret21 · 0.00% win
Winner! · progression17 · 0.00% win
1 hour played! · other13 · 0.00% win
A pinch of gold · collection11 · 0.00% win
Goober fan · collection4 · 0.00% win
6 hours played! · other4 · 0.00% win
mining away · other4 · 0.00% win
stud_chad · secret2 · 0.00% win
12 hours played! · other1 · 0.00% win
that's shocking · other1 · 0.00% win
48 hours played! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.