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Troll Per Difficulty Chart Obby

Troll Per Difficulty Chart Obby

A Roblox experience owned by Another Stupid Game.

ObbyENtrolldifficulty chartobstacle course

Description (written by the developer; not a statement by this register)

JOIN OUR GROUP: https://www.roblox.com/groups/32377394/Another-Stupid-Game#!/about Hello and welcome to another troll per difficulty chart obby. As it is a troll obby, the stages won't be completed in the CORRECT way. This game was made by 3 people. Keep in mind that for PC players, there is an "R" key to reset faster! There are 70 stages, and more will come soon. tags(ignore): troll, troll obby, troll obby dco, difficulty chart obby, jump per difficulty chart obby, impossible obby, fun obby, easy obby, hard obby, squidingz, tower of hell, troll jump, obstacles, obstacle course, oby, stages, jump, per, dco, dc, dificult, obbie, troll dco, troll obby dco, troll difficulty chart obby

Last updated by the developer 7 Mar 2024, 18:57 UTC.

0
playing (measured 13 Aug 2026, 14:33 UTC)
88,672
lifetime visits
51%
liked (75 👍 / 72 👎)
8,459
favourites (95.4 per 1k visits)
10 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

smw
4,350 R$
Push Tool
300 R$
Fusion Coil
199 R$
Gravity Coil
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome60,160
Checkpoint #20 · progression17,446
Checkpoint #40 · progression2,772
Checkpoint #60 · progression1,004

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.