Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Anime Punchers Simulator

Anime Punchers Simulator

A Roblox experience owned by BMG Productions.

SimulatorENanimeclickersimulator

Anime Punchers Simulator is a Roblox experience in the simulator genre, created on May 10, 2023. The game has accumulated 562,364 lifetime visits and 2,298 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome To Anime Punchers Simulator 📅 New update every week! 👍 NEW CODE at 5K Likes! ⌛ Use Code "1Klikes" and "Summer" for Free Boosts! 💪 Train To Gain Strength 🥊 Punch Walls! ⭐ Collect Wins & Heroes! 💎 Premium Players Get x1.25 Strength Boost!

Last updated by the developer 7 Nov 2024, 12:18 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
562,364
lifetime visits
92%
liked (2,013 👍 / 182 👎)
2,298
favourites (4.1 per 1k visits)
10 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Punch!
1,299 R$
Super Lucky!
999 R$
Double Strength!
599 R$
+6 Heroes!
549 R$
Double Punch Speed!
499 R$
+250 Storage!
499 R$
VIP!
349 R$
Triple Open!
299 R$
+3 Heroes!
249 R$
Double Wins!
249 R$
Fast Open!
199 R$
+50 Storage!
149 R$
Luck!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🤛 · welcome322,077 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1792no change
14 Aug 2026, 20:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.