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[MOBILE UPD] Frobby! The Frog Obby! [100 Stages!]

[MOBILE UPD] Frobby! The Frog Obby! [100 Stages!]

A Roblox experience owned by LadyMacy's.

ObbyENfrog theme100 stagesmobile optimized

Description (written by the developer; not a statement by this register)

♡ original clothing by me! ♡ VC enabled ♡ frog vibes ♡ UPDATE: I added shift lock to mobile! Sorry to everyone who played without! Let me know if you have any issues. Thank you! Press R to Respawn! If you get put back at spawn, just press R or reset. ♡ credits ♡ ♡ LadyMacy - clothing/scripting/building ♡ ♡ zackyattacky ♡ - building/scripting ♡ ♡ ItsCaelmYt ♡ - scripting ♡ ♡ pm for thumbnail creator, name tags. please feel free to leave a like and favorite! we worked very hard on this game and appreciate all the support! Tags: Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Frog, Frog Obby, Obstacle Course, Frobby, Mushroom, Colorful, Aesthetic, CottageCore

Last updated by the developer 9 Aug 2026, 21:19 UTC.

2
playing (measured 11 Aug 2026, 04:15 UTC)
64,773
lifetime visits
58%
liked (183 👍 / 130 👎)
260
favourites (4.0 per 1k visits)
11 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
100 R$
Speed Coil
100 R$
Double Jump
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Joining! · welcome47,379 · 100.0% win
Wizard Frog · other7,309 · 36.4% win
You Beat The Obby! · progression1,458 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked25 August 2026 — 58 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:4658no change
15 Aug 2026, 15:4658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.