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Flow's Towers of Hell

Flow's Towers of Hell

A Roblox experience owned by i dont care anymore lol.

ObbyENtowerdifficultypractice lobby

Description (written by the developer; not a statement by this register)

Welcome to Flow's Towers of Hell, a rage and skill based obby game. This game is a tower-styled obby game where your goal is to climb as many towers as you can, with a large difficulty range suited for all kinds of players. The more towers you beat, the more areas you'll unlock. Practice Lobby: https://www.roblox.com/games/15402246821/Flows-Towers-of-Hell-Practice-Lobby

Last updated by the developer 25 Apr 2025, 08:00 UTC.

0
playing (measured 13 Aug 2026, 07:33 UTC)
34,407
lifetime visits
58%
liked (116 👍 / 83 👎)
354
favourites (10.3 per 1k visits)
11 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
1,000 R$
Huge Donation
800 R$
Bootleg Gravity Coil
250 R$
Bloxy Cola
200 R$
Private Servers
150 R$
T-Pose
75 R$
Helicopter Powers
50 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome12,265 · 100.0% win
Play on Mobile · welcome6,725 · 0.00% win
Tower of Introducing New Mechanics · other2,696 · 0.00% win
Tower of Annoyances · progression2,017 · 0.00% win
Tower of Escalation · progression1,699 · 0.00% win
Tower of Distraught · progression1,171 · 0.00% win
Tower of Vexation · progression654 · 0.00% win
Tower of Simple Traversing · progression511 · 0.00% win
Tower of Flow · progression446 · 0.00% win
Tower of Shock Breaker · progression423 · 0.00% win
Tower of Uneasiness · progression391 · 0.00% win
Tower of Troubles · progression342 · 0.00% win
Not Even a Tower · other340 · 0.00% win
Tower of Gaming · other287 · 0.00% win
Tower of Screen Shattering · progression251 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.516 August 2026 — 59 % liked25 October 2026 — 58 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0458-1
16 Aug 2026, 02:5059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.