Liminal Rooms
A Roblox experience owned by DIESEL's Group Games.
HorrorENliminal spacehorrorinspired by nicorocks5555
Description (written by the developer; not a statement by this register)
[ Note: WE HAVE RECEIVED REPORTS OF BOTS TELLING PEOPLE TO PLAY OUR GAME, DO NOT LISTEN TO THEM, JUST BLOCK/REPORT THEM. WE ARE NOT IN CHARGE OF THOSE BOTS AND WE ARE UNSURE OF WHO IS DOING THIS ] You wake up in a familiar office, whilst you don't know why you are here. They do. 🛠️ This game was previously developed by DIESELTRAINSARECOOL and Zalthen, currently now being developed by Colles16alt due to the previous developers leaving the rooms community long ago. ⭐ Make sure to join the group if you haven't yet! This game is heavily inspired my Rooms by nicorocks5555 More credits can be seen in-game.
Last updated by the developer 10 Aug 2026, 01:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:23 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 23:31 | 75 | no change |
| 24 Aug 2026, 21:38 | 75 | no change |
| 14 Aug 2026, 21:33 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.