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Liminal Rooms

Liminal Rooms

A Roblox experience owned by DIESEL's Group Games.

HorrorENliminal spacehorrorinspired by nicorocks5555

Description (written by the developer; not a statement by this register)

[ Note: WE HAVE RECEIVED REPORTS OF BOTS TELLING PEOPLE TO PLAY OUR GAME, DO NOT LISTEN TO THEM, JUST BLOCK/REPORT THEM. WE ARE NOT IN CHARGE OF THOSE BOTS AND WE ARE UNSURE OF WHO IS DOING THIS ] You wake up in a familiar office, whilst you don't know why you are here. They do. 🛠️ This game was previously developed by DIESELTRAINSARECOOL and Zalthen, currently now being developed by Colles16alt due to the previous developers leaving the rooms community long ago. ⭐ Make sure to join the group if you haven't yet! This game is heavily inspired my Rooms by nicorocks5555 More credits can be seen in-game.

Last updated by the developer 10 Aug 2026, 01:20 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
478,866
lifetime visits
75%
liked (759 👍 / 255 👎)
3,385
favourites (7.1 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EMF Reader
25 R$
Void Flashlight
8 R$
Super Flashlight
5 R$
Bob 's Survival Tips
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome74,795 · 19.7% win
Just a Dream (Death) · other39,026 · 6.6% win
False Reality · other11,505 · 0.00% win
A Strange Glitch · other6,659 · 6.6% win
BOO · other6,509 · 6.6% win
The Christmas Spirit [UNOBTAINABLE] · other4,300 · 0.00% win
Tricked · other3,903 · 0.00% win
Resistant · other3,565 · 0.00% win
When the [UNOBTAINABLE] · other2,422 · 0.00% win
A-200? [UNOBTAINABLE] · other1,185 · 0.00% win
Reasoning · other1,080 · 0.00% win
Going Backwards · other922 · 0.00% win
Urgency · other787 · 0.00% win
Familiar Face · other385 · 0.00% win
Non-Canon End (Sector A) · other342 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:3175no change
24 Aug 2026, 21:3875no change
14 Aug 2026, 21:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.