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SORP Hangout

SORP Hangout

A Roblox experience owned by NextGen Co..

Social & hangoutENsocial hangoutroleplaycommunity

Description (written by the developer; not a statement by this register)

⭐Welcome to SorP, here you can Connect, Play, and Socialize with users from around the globe. You can purchase In-game items using game currency to improve your experience.⭐ 📅 Update Log: • NEW Money Gun • 30+ NEW Questions 💬 Special Command's • /Korblox • /Headless Please consider Liking👍 and Favoriting⭐ the game to keep up to date with future updates, also join the NextGen Co. group for future perks! 🔗 https://www.roblox.com/groups/32383635/NextGen-Co ⚠️ Disclaimer ⚠️ We are not responsible for users actions In this game but we'll try our best to keep it a safe enjoyable place for everyone. For any reports please contact us in out Community Server below. Developer: @3_Lix Programmer: @ReelPlum @Pinkowino Digital Artist: @irlkittn

Last updated by the developer 2 Mar 2025, 21:07 UTC.

0
playing (measured 12 Aug 2026, 05:47 UTC)
24,609
lifetime visits
77%
liked (43 👍 / 13 👎)
134
favourites (5.4 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,400 R$
Mod
600 R$
Boombox
200 R$
Rainbow Nametag
150 R$
Donate Sign
99 R$
Magic 8 Ball
99 R$
Prop Gun
99 R$
Custom Nametag
80 R$
Selfie Stick
50 R$
Custom Sign
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome13,464 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.