Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
도어즈 여러가지 모드들

도어즈 여러가지 모드들

A Roblox experience owned by Hate Giggle.

HorrorKOhorrorroblox doorschase

Description (written by the developer; not a statement by this register)

Doors seek chase impossible mode. Tags: seek chase, doors seek chase, doors seek, doors chase, doors seek chase impossible mode, seek chsae impossible mode

Last updated by the developer 10 Jan 2026, 12:08 UTC.

0
playing (measured 14 Sept 2026, 09:18 UTC)
364,572
lifetime visits
28%
liked (93 👍 / 238 👎)
316
favourites (0.9 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Crucifix
350 R$
Gummy Flashlight
100 R$
50 LUCKS (PLS DONATE)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome156,451 · 0.00% win
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA · other56,941 · 0.00% win
Trevel to the past · progression6,889 · 0.00% win
... · other5,714 · 0.00% win
Welcome...? · welcome4,094 · 0.00% win
How · other3,733 · 0.00% win
R.I.P · other2,657 · 0.00% win
Meet Dev! · welcome1,539 · 0.00% win
You are fast · other1,203 · 0.00% win
??? · other150 · 0.00% win
I'm back! · other127 · 0.00% win
???'s Place · secret86 · 0.00% win
You are very fast · other83 · 0.00% win
What????? · other73 · 0.00% win
Get trolled · other70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2814 September 2026 — 28 % liked24 October 2026 — 28 % liked14 September 202624 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:2128no change
14 Sept 2026, 09:1928first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.