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Dysfunctional Diner Simulator

Dysfunctional Diner Simulator

A Roblox experience owned by Jimmalonia.

TycoonENcookingmanagementmultiplayer

Dysfunctional Diner Simulator is a tycoon experience created on 2023-05-12. It has recorded 8,133,055 lifetime visits and 126,044 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game involves cooking and managing a diner environment.

Description (written by the developer; not a statement by this register)

Happy Holidays! Use code TISTHESEASON in-game! [ NEXT UPDATE AT 40,000 LIKES👍] [ NEXT CODE AT 125,000 FAVORITES⭐] You're tired of sitting at home all day in your cookie-cutter house in Normalsville, so you think it's finally time you make your parents proud and get a job. Struggling to make end's meet, can you keep up with the frantic pace of this dizzying chaotic multiplayer cooking game? Cook food perfectly to satisfy your customers and make the most money, restock your supply, take routine breaks to restore energy, keep the floors clean of trash and puddles, and upgrade the diner to keep it afloat! 💎PREMIUM Members get permanent +20% earnings! ⭐GROUP Members get permanent +2 walkspeed! 👥Join our Community Server for the latest update news and sneak peeks! Credits: Scripting: Threasto & Lowoaf Building: Threasto Animations: Funeer Music: RiftRaft & SnapBloxPop Game Icon: poichikon Thumbnail & Badges: BlueyAnimations work at a diner to make your parents proud simulator

Last updated by the developer 16 Jan 2026, 07:12 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
8,133,055
lifetime visits
92%
liked (40,581 👍 / 3,422 👎)
125,933
favourites (15.5 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Total Earnings
399 R$
+2 Cosmetics
299 R$
2x Breaks
299 R$
Permanent Spray
99 R$
Permanent Trash Bag
99 R$
Permanent Mop
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You got the job! · other3,693,032 · 100.0% win
Subway Sucks · other653,599 · 55.2% win
Karen · other601,573 · 82.8% win
Cook a Rat · other530,397 · 27.6% win
Back Pain · other503,223 · 0.00% win
Box of Explosives · other386,067 · 13.8% win
Catch a Robber · other273,156 · 82.8% win
Survive a Tornado · progression269,351 · 27.6% win
Professional Chef · other145,088 · 0.00% win
Upgrader · other129,720 · 0.00% win
Professional Janitor · other105,059 · 0.00% win
Upgrade Completionist · collection12,576 · 0.00% win
Professional Slacker · other5,739 · 0.00% win
Professional Supplier · other2,299 · 0.00% win
Holiday Cheer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4792no change
23 Aug 2026, 21:4792no change
13 Aug 2026, 21:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.