Dysfunctional Diner Simulator
A Roblox experience owned by Jimmalonia.
TycoonENcookingmanagementmultiplayer
Dysfunctional Diner Simulator is a tycoon experience created on 2023-05-12. It has recorded 8,133,055 lifetime visits and 126,044 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game involves cooking and managing a diner environment.
Description (written by the developer; not a statement by this register)
Happy Holidays! Use code TISTHESEASON in-game! [ NEXT UPDATE AT 40,000 LIKES👍] [ NEXT CODE AT 125,000 FAVORITES⭐] You're tired of sitting at home all day in your cookie-cutter house in Normalsville, so you think it's finally time you make your parents proud and get a job. Struggling to make end's meet, can you keep up with the frantic pace of this dizzying chaotic multiplayer cooking game? Cook food perfectly to satisfy your customers and make the most money, restock your supply, take routine breaks to restore energy, keep the floors clean of trash and puddles, and upgrade the diner to keep it afloat! 💎PREMIUM Members get permanent +20% earnings! ⭐GROUP Members get permanent +2 walkspeed! 👥Join our Community Server for the latest update news and sneak peeks! Credits: Scripting: Threasto & Lowoaf Building: Threasto Animations: Funeer Music: RiftRaft & SnapBloxPop Game Icon: poichikon Thumbnail & Badges: BlueyAnimations work at a diner to make your parents proud simulator
Last updated by the developer 16 Jan 2026, 07:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:47 | 92 | no change |
| 23 Aug 2026, 21:47 | 92 | no change |
| 13 Aug 2026, 21:46 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.