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Shell Street

Shell Street

A Roblox experience owned by Tears Lodge.

HorrorENhorrorpuzzlestory-driven

Shell Street is a horror experience created on 2023-05-12. It currently has 35 players, 2,353,412 lifetime visits, a 97% like percentage, and 124,090 favorites. The game is described as a single-player story-driven experience focusing on puzzles, investigation, and horror elements. It is currently in beta version 2, running from February 2024 to May 2025. The game has no social features and all content is fictional and pre-made.

Description (written by the developer; not a statement by this register)

Shell Street is a single-player story-driven game focusing on puzzles, investigation, and horror elements. This game is currently on beta! This version improves on everything we have done so far and adds so much more. Keep in mind that this is still not the finished product. In fact, not even the full first chapter. Everything is subject to change. ⚠️All content inside the game and its built-in "internet" is fictional, self-contained, and pre-made by us. Shell Street has no social features. Any resemblance to such is fictional ⚠️ BETA V2 (Febuary, 2024 - May, 2025.)

Last updated by the developer 4 Jul 2026, 16:04 UTC.

35
playing (measured 10 Aug 2026, 18:17 UTC)
2,353,412
lifetime visits
97%
liked (26,754 👍 / 961 👎)
125,211
favourites (53.2 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1736first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0697no change
14 Aug 2026, 08:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.