Desa, Horror
A Roblox experience owned by Rifly Entertainment.
HorrorENNusantara HorrorPuzzle ExplorationCo-op Multiplayer
Desa, Horror is a horror genre Roblox experience created on 2023-05-12. The game supports up to 10 players in co-op mode. It has accumulated 6,389,588 lifetime visits and 25,110 favorites. The current like percentage stands at 59, with 10 users playing at the time of measurement.
Description (written by the developer; not a statement by this register)
1000 Likes = New mini-game player vs player (ghost)! Play as a ghost! Follow me on Roblox! https://www.roblox.com/users/321717747/profile Desa; 7 days of Horror. Nusantara (maritime southeast asia) horror game. Also known as Kampong 2. It is a horror exploration with lore game! Do report on communication for any bugs (the game is new, real!)! Explore, discover, solve puzzles and capture significant sightings… Chapters will be released over time. The puzzles are hard and require thinking, read item(s) and photo(s) description as they may provide hints. - Co-op / Multiplayer up to 10 players - Gamepad & Mobile Compatibility - Guide menu [G / DPadDown] available for keybinds and guide. Older and lower performance devices should be able to run in low graphics and stable Internet connection. Developed by ifqi.r Tags: Kampong, Horror, Indonesia, Malaysia, Singapore, Brunei, Philippines, Thailand, Cambodia, Laos, Creepy Simulator For Screaming
Last updated by the developer 26 May 2026, 06:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:33 | 58 | -1 |
| 13 Aug 2026, 23:33 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.