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Space Station Tycoon

Space Station Tycoon

A Roblox experience owned by J.M Studio's.

TycoonENspacebase-buildingprogression

Space Station Tycoon is a tycoon experience created on May 12, 2023. The game has accumulated 3,300,290 lifetime visits and 28,145 favorites. Currently, five users are playing. The title holds an 84% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Space Station Tycoon! 🔨 BUILD your Rocket on Earth! 📈 EXPAND your base to Moon and Mars! 📜 USE Code "GREAT5000" for Rewards! 👍 NEW Code at 10000 Likes! 💾 Tycoon Progress and Gamepasses automatically save! 💵 Join the group for DAILY REWARDS! https://www.roblox.com/groups/6209247/J-m-Studios

Last updated by the developer 13 Mar 2026, 01:30 UTC.

5
playing (measured 10 Aug 2026, 16:21 UTC)
3,300,290
lifetime visits
84%
liked (11,329 👍 / 2,204 👎)
28,222
favourites (8.6 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
+50% Ore Spawn Rate
399 R$
Auto Collect
299 R$
+100% Oxygen
199 R$
The Boombox
150 R$
+50% Faster Sprinting
99 R$
Adventurer Cape
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Space Station Tycoon! · welcome1,553,676 · 100.0% win
Moon Traveler · other653,571 · 22.8% win
Mars Explorer · other21,597 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1584no change
13 Oct 2026, 05:0884no change
3 Oct 2026, 05:0884no change
23 Sept 2026, 05:0784no change
13 Sept 2026, 05:0684no change
3 Sept 2026, 05:0584no change
24 Aug 2026, 05:0484no change
14 Aug 2026, 05:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.