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ESCAPE MERMAID OBBY!

ESCAPE MERMAID OBBY!

A Roblox experience owned by ObbyCrafterz.

ObbyENmermaidescapeparkour

ESCAPE MERMAID OBBY! is an obby experience created on 2023-05-12. The game has accumulated 1,997,176 lifetime visits and 1,889 favorites. Currently, zero players are active. The title holds a 28% like percentage. Tags include escape, parkour, and mermaid themes.

Description (written by the developer; not a statement by this register)

The Mermaid has gone EVIL! Escape the stranded island and find your way home! Can you survive the EVIL Mermaid? 🧜‍♀️😈 👍 Like the Game, if You Want More Escape Obbies! 🏝 Escape the Stranded Island 🦈 Defeat Mermaid's Pet, Sharky 🧜‍♀️ Defeat the EVIL Mermaid and find your way Home! ⭐ Compete against your friends and become #1 on the Leaderboards! 👿 CAN YOU ESCAPE THE MERMAID'S WRATH? Tags: Escape, Obby, Parkour, Story, Mermaid, Little Mermaid, Ocean

Last updated by the developer 30 Sept 2024, 16:30 UTC.

0
playing (measured 11 Aug 2026, 05:48 UTC)
1,997,176
lifetime visits
28%
liked (282 👍 / 736 👎)
1,888
favourites (0.9 per 1k visits)
12 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bundle
1,499 R$
Sword
799 R$
Jetpack
799 R$
Telekinesis
499 R$
Super Punch
499 R$
BECOME MERMAID
499 R$
Laser Beam
399 R$
Bomb
199 R$
UNLOCK INSANE MODE 👿
99 R$
Speed Soda
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stranded · welcome1,464,083 · 100.0% win
Played 5 Minutes · welcome410,611 · 0.00% win
Played 15 Minutes · other24,605 · 0.00% win
Spend 1 Robux · other1,591 · 0.00% win
Skip a Stage · progression1,337 · 0.00% win
Played 30 Minutes · other879 · 0.00% win
Ultradeath · other452 · 0.00% win
Spend 100 Robux · other233 · 0.00% win
Played 45 Minutes · other87 · 0.00% win
Spend 250 Robux55 · 0.00% win
Played 60 Minutes · other33 · 0.00% win
Spend 500 Robux · other7 · 0.00% win
Spend 1000 Robux · other0 · 0.00% win
5 Minute Victory · progression0 · 0.00% win
Easy No Deaths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2814 August 2026 — 28 % liked23 October 2026 — 28 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3128no change
14 Aug 2026, 09:3228first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.