live an average robloxian life simulator
A Roblox experience owned by bacen hare gams.
Description (written by the developer; not a statement by this register)
welcome to live an average robloxian life simulator! experience the totally normal and 100% realistic life of a robloxian citizen. buy a gun. steal a car. get a job. blow up a gas station. rob your neighbor. forget to pay your taxes. it's all just another average tuesday. - FEATURES - - a somewhat large city to explore, ruin, or pretend to live a normal life in - randomized NPCs with awful AI that i coded in 10 minutes - way too many weapons, because every robloxian needs a gun or twelve - a bunch of clothes so you can commit crimes in style - multiple robbery locations: stores, banks, and even your neighbor - a range of vehicles, from boring sedans to things that definitely shouldn’t be street legal - real jobs you can do... or ignore entirely because crime pays better - a stupid number of easter eggs go ahead. be chaotic. or don't. it's all part of the average robloxian life.
Last updated by the developer 5 Jun 2026, 09:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 02:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.