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Obby of Fun

Obby of Fun

A Roblox experience owned by TopGames Formation.

ObbyENobstacle courseparkourrainbow theme

Obby of Fun is an obby experience created on 2023-05-13. It has 53,333,462 lifetime visits and 7,285,867 favorites. Currently, 94 users are playing. The game holds a 69% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

🌈Welcome to Obby of Fun! A crazy 120 Stage obstacle course of pure fun! 🌈 💾 Your Progress Saves! 💾 👑 You can use Wins to equip stunning trails! 👑 🎁Join the group for cool rewards: https://www.roblox.com/groups/32390728 👍Don't forget to Like and Favorite, we appreciate all the support⭐ 📝Report any bugs by leaving a group comment! Tags: rainbow obstacle course mega fun easy obby parkour speed run 100 speedrun running difficult medium extreme colorful cartoon tower toh towers

Last updated by the developer 4 May 2026, 20:40 UTC.

94
playing (measured 10 Aug 2026, 15:01 UTC)
53,333,462
lifetime visits
69%
liked (3,723 👍 / 1,640 👎)
7,286,610
favourites (136.6 per 1k visits)
13 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ✨ · welcome37,345,646 · 100.0% win
Completed the Obby! 🏆 · progression6,950,436 · 8.2% win
Recieved a Win! 👑 · other1,280,938 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked1 November 2026 — 69 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:3369no change
22 Oct 2026, 14:3169no change
12 Oct 2026, 14:2369no change
2 Oct 2026, 14:2269no change
22 Sept 2026, 14:2169no change
12 Sept 2026, 14:1969no change
2 Sept 2026, 14:1769no change
23 Aug 2026, 14:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.