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😡 Stairs of MADNESS!

😡 Stairs of MADNESS!

A Roblox experience owned by Rage Industries.

ObbyENobstacle coursecompetitivesabotage

😡 Stairs of MADNESS! is an obby experience created on 2023-05-13. The game has accumulated 4,282,944 lifetime visits and 3,028 favorites. It currently holds an 81% like percentage. Zero players are playing now. The description notes sabotage mechanics and premium benefits including reduced timer and increased walkspeed.

Description (written by the developer; not a statement by this register)

Welcome to 😠 Stairs Of MADNESS! ⚠️Be careful in other players that made it to the top as they will sabotage your progress, or you can climb at the top before the others so you could sabotage them. Every rounds will reset in 8 minutes! Please comment on the group wall what you think of our game and what we can improve, we are working hard on this project and will fix all bugs and glitches that are found. PREMIUM BENEFITS: - Half Lucky Block Timer - +10 Walkspeed Thank you for everything ❤️

Last updated by the developer 18 Aug 2025, 21:15 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
4,282,944
lifetime visits
81%
liked (3,414 👍 / 797 👎)
3,028
favourites (0.7 per 1k visits)
13 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steampunk Gloves
777 R$
Laser Scythe
777 R$
Flying Carpet
499 R$
Taser Gun
499 R$
Blue Morph!
199 R$
Grappling Hook
159 R$
Gravity Coil
149 R$
Speed Coil
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge2,790,705 · 0.00% win
Win Badge · other988,587 · 0.00% win
100 Wins badge! · progression375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5281no change
14 Aug 2026, 02:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.