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Rogue Lineage Generations

Rogue Lineage Generations

A Roblox experience owned by Genarations.

AdventureENroguelikefantasypermadeath

Description (written by the developer; not a statement by this register)

>> This game is incredibly difficult with little to no hand holding. Enter at your own risk. << Rogue Lineage is a fantasy game with roguelike elements. The game revolves around a permadeath mechanic, where each of your characters will have but a few lives before they die forever. You'll pass down some pieces of yourself to your heir, who'll become your next character. Players will progress by learning new abilities and trying to best their previous characters. Forge houses with your friends to take control of cities, or stick it out alone. Tackle injuries, diseases, and trauma as you struggle to survive in this testament to pain. This game is a parody to rogue lineage, play the original. Originally developed by: Ragoozer and Arch_Mage Huge Inspiration from Rogue Lineage >> Join the server below. <<

Last updated by the developer 3 Jul 2026, 23:28 UTC.

0
playing (measured 11 Aug 2026, 05:46 UTC)
112,464
lifetime visits
47%
liked (123 👍 / 137 👎)
487
favourites (4.3 per 1k visits)
13 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mana Color Choice
75 R$
Name Choice
50 R$
Mana Colored Things
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Edict · other223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.