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PLS DONATE FREE 🤑💰

PLS DONATE FREE 🤑💰

A Roblox experience owned by Flow Creations.

Social & hangoutENsocial simulationdonation mechanicavatar customization

Description (written by the developer; not a statement by this register)

🤩DONATE FREE To Your Friends and RATE Cool Avatars 🤑💰EARN More The LONGER You Play (⚠️All Donations Are Coins Not Robux) CUSTOM DONATION EFFECTS 🤑100k 🤑1M and 🤑10M 🏆🌎Global and 🔴LIVE🔴 Leaderboard ⚒JOIN The Group For Updates and ⭐CUSTOM TAGS⭐⚒ https://www.roblox.com/groups/16348350/Flow-Creations#!/about ✔Free Headless and Korblox In Game /headless or /korblox CUSTOM OUTFITS COMING SOON!!!!⌚ ⚠️This game Is inspired by the original PLS DONATE by @haz3mn ⚠️Booth Effects and Partial Scripts @Quantum Studios ⚠️All Donations Are COINS Not Robux, Coins That are Earned In The Game To Donate To Other Players Can Not Be Used Anywhere Else.

Last updated by the developer 30 Dec 2024, 21:47 UTC.

0
playing (measured 13 Aug 2026, 04:15 UTC)
11,512
lifetime visits
74%
liked (29 👍 / 10 👎)
48
favourites (4.2 per 1k visits)
13 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Witness 100K+ Nuke · other903 · 0.00% win
Witness 1M+ Smite · progression331 · 0.00% win
Witness 10M+ Starfall · progression155 · 0.00% win
Touch A Blimp! · other64 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.