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Obby But Don't Stop Moving

Obby But Don't Stop Moving

A Roblox experience owned by Stick to Protocol.

ObbyENparkourmovement mechanicfree item incentive

Description (written by the developer; not a statement by this register)

🛑 STOP = DIE 💀 This is a different type of obby. In this obby, you cannot stop moving. Better get ready to run because there's no stopping here! 👍 Like the game and join the group for a free item when the goal reaches 100%! ⭐ SPIN THE ROULETTE FOR FREE HATS! Group Link: https://www.roblox.com/groups/16404452 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Challenge, Hardest Challenge, Dangerous Obby, Obstacle Course, Rainbow, Scary, Spooky, Scary Obby, Platformer Obby, Spooky Obby, Don't Stop, Keep Moving, Impossible Obby, Difficult Obby, Hard Obby, Free hats

Last updated by the developer 31 May 2025, 05:38 UTC.

0
playing (measured 12 Aug 2026, 20:15 UTC)
135,169
lifetime visits
39%
liked (92 👍 / 145 👎)
148
favourites (1.1 per 1k visits)
13 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(45% OFF!) Gravity Coil
299 R$
(50% OFF!) Flying Rainbow Carpet
299 R$
🛑 Enable Stop!
199 R$
⚡ (35% OFF!) Speed Coil!
139 R$
Skip to End
49 R$
🌈 Rainbow Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome111,468 · 0.00% win
Winner! · progression4,742 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.