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Decaying Winter

Decaying Winter

A Roblox experience owned by the coconut crew!.

SurvivalENroguelikeco-op survivalwave-based

Decaying Winter is a survival experience created on 2023-05-14. It currently has 3,504 players and 74,542,614 lifetime visits. The game holds a 92% like percentage and 307,969 favorites.

Description (written by the developer; not a statement by this register)

Stranded on EDEN-227, a hostile planet where the day brings with it a lethal storm. Survive against hostile scavengers, militarized raiders, and seemingly supernatural enemies in this wave-based roguelike co-op survival. Can you survive until your evacuation? This game can be used with a controller, but a keyboard and mouse is recommended. Press J while in-game to open the votekick menu. Griefing your teammates in public servers may result in a temporary ban. Exploiting will result in a permanent ban. Sound credits: Shootingcat Escape from Tarkov Retail Royale The Division The Culling Cry of Fear Entropy : Zero Uprising

Last updated by the developer 28 Aug 2026, 21:03 UTC.

1,520
playing (measured 3 Sept 2026, 14:50 UTC)
76,397,586
lifetime visits
92%
liked (120,260 👍 / 11,028 👎)
312,890
favourites (4.1 per 1k visits)
14 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7394,1342,436.51,52010 August 20263 September 2026
305 measurements spanning 24 days, net -2,614. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 230–4,643 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 305
Measured (UTC)PlayersChange
3 Sept 2026, 14:501,520-26
3 Sept 2026, 13:501,546+191
3 Sept 2026, 12:501,355+179
3 Sept 2026, 11:501,176+417
3 Sept 2026, 07:50759+13
3 Sept 2026, 06:50746-5
3 Sept 2026, 05:50751-22
3 Sept 2026, 04:50773-67
3 Sept 2026, 03:50840-100
3 Sept 2026, 02:50940+15
3 Sept 2026, 01:50925-34
3 Sept 2026, 00:50959+97
2 Sept 2026, 23:50862+123
2 Sept 2026, 22:50739-40
2 Sept 2026, 21:50779-80
2 Sept 2026, 20:50859-81
2 Sept 2026, 19:50940-46
2 Sept 2026, 18:50986-111
2 Sept 2026, 17:501,097-104
2 Sept 2026, 16:501,201first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#30 Fun with friends

Growth

183928.53021 August 20263 September 2026
307 measurements spanning 13 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–42 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 307
Measured (UTC)Rank on Fun with friendsChange
3 Sept 2026, 14:2530no change
3 Sept 2026, 13:2530no change
3 Sept 2026, 12:2530no change
3 Sept 2026, 11:2530no change
3 Sept 2026, 07:2530no change
3 Sept 2026, 06:2530no change
3 Sept 2026, 05:2530no change
3 Sept 2026, 04:2530no change
3 Sept 2026, 03:2530no change
3 Sept 2026, 02:2530no change
3 Sept 2026, 01:2530no change
3 Sept 2026, 00:2530no change
2 Sept 2026, 23:2530no change
2 Sept 2026, 22:2530no change
2 Sept 2026, 21:2530no change
2 Sept 2026, 20:2530no change
2 Sept 2026, 19:2530no change
2 Sept 2026, 18:2530no change
2 Sept 2026, 17:2530no change
2 Sept 2026, 16:2530first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Advanced Character Customization
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pledged · other367,776 · 0.00% win
Committed · other114,233 · 0.00% win
Legend · other52,882 · 0.00% win
Showdowner · other31,022 · 1.3% win
Master of all Trades · other4,864 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20263 September 2026
306 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 306
Measured (UTC)% likedChange
3 Sept 2026, 14:5092no change
3 Sept 2026, 13:5092no change
3 Sept 2026, 12:5092no change
3 Sept 2026, 11:5092no change
3 Sept 2026, 07:5092no change
3 Sept 2026, 06:5092no change
3 Sept 2026, 05:5092no change
3 Sept 2026, 04:5092no change
3 Sept 2026, 03:5092no change
3 Sept 2026, 02:5092no change
3 Sept 2026, 01:5092no change
3 Sept 2026, 00:5092no change
2 Sept 2026, 23:5092no change
2 Sept 2026, 22:5092no change
2 Sept 2026, 21:5092no change
2 Sept 2026, 20:5092no change
2 Sept 2026, 19:5092no change
2 Sept 2026, 18:5092no change
2 Sept 2026, 17:5092no change
2 Sept 2026, 16:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

decaying-winter.fandom.com4 active editors · 2,125 edits
133 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.