Levantar a un Alien
A Roblox experience owned by My Alien Studio.
SimulatorESpet simulationroleplayalien theme
Levantar a un Alien is a simulator experience created on 2023-05-14. It has recorded 1,093,532 lifetime visits and 2,841 favorites. The title holds a 51% like percentage. Currently, zero users are playing. The description indicates the game is in an early phase with expected errors and invites suggestions via the group wall.
Description (written by the developer; not a statement by this register)
¡Bienvenido a Raise a Alien! Juego Inspirado en Raise a Floppa [⭐] El juego está en fase temprana, se esperan errores. ¡Siéntete libre de dejar tus sugerencias en la pared del grupo! ¡Me gusta y comparte el juego para más actualizaciones! Tenemos muchos aviones para este juego. [🌊] [💸] ¡Únete a este grupo para empezar con $350 en el juego! https://www.roblox.com/es/communities/34537317/Astrals-Studios#!/about (en inglés) Sobre el juego: ¡Juego de rol con misterios, diversión, exploración y más! ¡Haz clic en tu mascota alienígena para obtener dinero y usa la tienda para comprar más objetos y ganar aún más dinero! Descubre secretos [🤫] Explora todas las ubicaciones [📍] Desbloquear insignias [📛] Cuida de tu pequeña mascota alienígena [👽] ⭐ ¡Puedes jugar con hasta 4 personas! ⭐ Más actualizaciones próximamente [❤️
Last updated by the developer 16 Dec 2025, 03:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.