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Dominus Merge Tycoon

Dominus Merge Tycoon

A Roblox experience owned by Scenario.

TycoonENmergetycoonfantasy

Dominus Merge Tycoon is a tycoon experience created on May 15, 2023. It has accumulated 1,189,210 lifetime visits and 53,728 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The description highlights merging spawners, fighting mobs, and defeating bosses. It notes updates including spawner morphs and gameplay improvements. Premium users receive a 20% boost.

Description (written by the developer; not a statement by this register)

💵 Merge your dominus spawners and get rich. ⚔️ Fight against unique mobs with cool weapons. 🏆 Defeat evil bosses and get huge rewards. UPDATE 2: 💪 Spawner morphs! (click on spawner to wear) 🎮 Gameplay improvements and balances. Join our group for a permanent 20% boost and exclusive codes! https://www.roblox.com/groups/5015217/Scenario#!/about 🌟 Premium users receive a 20% boost. 🔥 Powered by roblox-ts & Flamework.

Last updated by the developer 16 Apr 2025, 04:09 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
1,189,210
lifetime visits
88%
liked (3,765 👍 / 508 👎)
53,724
favourites (45.2 per 1k visits)
15 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Blade
1,299 R$
Plasma Blaster
699 R$
Auto Collect
349 R$
VIP
249 R$
Knockback Stick
199 R$
Auto Deposit
149 R$
Auto Merge
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ALPHA] Dominus Merge Tycoon · other583,451 · 0.00% win
Dirt · other383,960 · 0.00% win
Zombie · other353,697 · 0.00% win
Glacies299,408 · 0.00% win
Ignis · other268,361 · 0.00% win
Formidulosus · other229,232 · 0.00% win
Gigans · other157,275 · 0.00% win
Praefectus · other82,523 · 0.00% win
Defeat a Boss · progression57,667 · 0.00% win
You Prestiged! · progression28,444 · 0.00% win
Vespertilio · other20,701 · 0.00% win
Rex · other10,257 · 0.00% win
Messor · other6,836 · 0.00% win
Aureus · other5,318 · 0.00% win
Pittacium · other4,524 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0888no change
14 Aug 2026, 14:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.