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KAIJU RAID (TEST BUILD)

KAIJU RAID (TEST BUILD)

A Roblox experience owned by Wow group so wow.

SimulatorENasymmetrical multiplayermech vs kaijuearly access

Description (written by the developer; not a statement by this register)

Kaiju Raid Test This is just early into development As a Kaiju, you find and destroy the mech base As a mech, you find and claim the dens claimed by the kaijus If kaijus manage to destroy the core, the kaijus win If mechs manage to capture all the dens, the mechs win [THIS GAME IS MEANT TO BE PLAYED WITH MANY PEOPLE!!] Basic Controls are Q - First Ability E - Second Ability R - Third Ability F is for utility moves like extra dashes or blocking. Credits: Goldenthorn22 - Lead Builder, Animating, Modeling, Art, Music, Sound Effects Paradyox - Lead Scripter, GUI, Music, Sound Effects DeletedGlitch - Building, Animating, Modeling stevendoesnuts - Building, Animating, Modeling 8ge9t11 - Building, Animating, Scripting Ichsandy - Building

Last updated by the developer 27 Feb 2026, 19:42 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
1,847
lifetime visits
94%
liked (15 👍 / 1 👎)
26
favourites (14.1 per 1k visits)
15 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOINED KAIJU RAID IN TEST BUILD · welcome808 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.