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Rainbow Friends Morphs

Rainbow Friends Morphs

A Roblox experience owned by Wow Morphs.

RoleplayENRainbow FriendsMorphsHide and Seek

Rainbow Friends Morphs is a roleplay experience created on May 15, 2023. The game has accumulated 21,493,186 lifetime visits and 9,167 favorites. It maintains a 75% like percentage. Currently, zero players are active. The experience focuses on searching for morphs within a large map environment.

Description (written by the developer; not a statement by this register)

🌈Rainbow Friends Morphs🌈 ✨Explore the big map and find the Rainbow Friends Morphs! Can you find them all?✨ 🔷Search, Hide, Find Morph, Roleplay!🔷 👑VIP Players Gets Extra Morph Every Week To Find👑 If any bugs appears, pls let us know! 5000 Likes New Update! Updates Out In New Servers!💖 Credits: All rights reserved to Fragment Games. Fragment Games - Rainbow Friends (Original Game)! This game is in its alpha, so please don't the mind bugs :)

Last updated by the developer 5 Dec 2025, 23:03 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
21,493,186
lifetime visits
75%
liked (2,383 👍 / 781 👎)
9,167
favourites (0.4 per 1k visits)
15 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Morphs
800 R$
Nightmare Pack 2
600 R$
Nightmare Pack
500 R$
Ride a Morph
400 R$
Rainbow Pack
400 R$
X-Ray Morphs
400 R$
2x Speed
200 R$
Grimace Shake
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,134,732 · 0.00% win
Blue · other3,665,063 · 0.00% win
Evil Green · other3,455,606 · 0.00% win
Lab Red · other3,436,215 · 0.00% win
Pink · other3,410,268 · 0.00% win
Brick Pink3,035,014 · 0.00% win
Bacteria Purple · collection2,977,662 · 0.00% win
Electro Purple · other2,893,822 · 0.00% win
Confused Blue · other2,842,486 · 0.00% win
Purple · other2,829,068 · 0.00% win
Red Blue · other2,736,073 · 0.00% win
Purple Angel Red2,700,024 · 0.00% win
Dream Red2,581,757 · 0.00% win
Wood Pink · other2,555,913 · 0.00% win
Dream Green · other2,342,951 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3175no change
13 Aug 2026, 16:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.