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Go For Launch!

Go For Launch!

A Roblox experience owned by ODY Studios.

SimulatorENspaceflightrocket simulatoropen alpha

Go For Launch! is a simulator experience created on 2023-05-16. It has accumulated 2,761,414 lifetime visits and 28,851 favorites. Currently, 10 users are playing. The experience holds a 91% like percentage. It features spaceflight simulation mechanics including rocket launches and payload management.

Description (written by the developer; not a statement by this register)

Welcome to Go For Launch! A challenging open Alpha spaceflight simulator! Currently, you can launch up to 15 different rockets with 19 unique payloads! Read the HandBook!!! It has important information to play the game!!! Basic information for updates can be found on the main menu. For a more detailed overlook, or to submit bug reports, consider joining our communications server! Cargo resets every Sunday at midnight (CST)!

Last updated by the developer 10 Jul 2026, 00:53 UTC.

10
playing (measured 10 Aug 2026, 15:34 UTC)
2,761,414
lifetime visits
91%
liked (12,396 👍 / 1,191 👎)
28,943
favourites (10.5 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3419first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other1,083,509 · 100.0% win
FIRST BIG BOOM · progression242,199 · 28.8% win
FIVE GIANT BOOMS · progression59,300 · 7.0% win
Dock two spacecrafts together! · progression12,699 · 2.0% win
The Egg · collection2,728 · 0.00% win
Sunken Meteorite · other2,100 · 0.30% win
Touch Some Forest · other1,273 · 0.00% win
King of the Hill! · other1,050 · 0.00% win
Touch some grass · other696 · 0.00% win
Jeb! · other418 · 0.00% win
10 Consecutive Days! · progression268 · 0.00% win
25 Consecutive Days! · progression25 · 0.00% win
100 BOOMS · collection13 · 0.00% win
50 Consecutive Days! · progression13 · 0.00% win
100 Consecutive Days! · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3791no change
14 Aug 2026, 06:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.