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Swimming Simulator 🌊

Swimming Simulator 🌊

A Roblox experience owned by Empire Games Studios.

SimulatorENswimmingclickerracing

Swimming Simulator 🌊 is a simulator experience created on 2023-05-16. It has accumulated 21,267,854 lifetime visits and 72,069 favorites. The title holds an 80% like percentage. Current player count is zero. The game features swimming, racing, and pet collection mechanics within various worlds.

Description (written by the developer; not a statement by this register)

UPDATE 🥚 New Eggs! 👾 Bug Fixes! 🏁 Boys vs Girls Minigame Update! 🍼 Potions! 👍 NEW REWARD AT 2K LIKES! ⚡ COLLECT BOLTS to INCREASE YOUR SWIMMING SPEED. 🏁 RACE against other players to gain WINS, unlock BOATS and team up with friends, unlock new WORLDS and new PETS along the way! 🛥️🐶 🌊 NEW WORLDS, BOATS, PETS, MINIGAMES AND MORE COMING SOON! 🌎 😎 FREE PRIVATE SERVERS - Play on your own or with friends and reduce lag! 🏷️ Tags: Swimming, Race Clicker, Clicker Simulator, Simulator, Cash, Wins, Worlds, Pets, Racing.

Last updated by the developer 10 Feb 2026, 23:21 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
21,267,854
lifetime visits
80%
liked (4,067 👍 / 997 👎)
72,049
favourites (3.4 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Forever Potions
65 R$
+3 Equipped Pets
25 R$
x3 Acceleration
20 R$
x2 Wins
20 R$
Super Lucky
20 R$
VIP
15 R$
Triple Egg Open
15 R$
x2 Acceleration
10 R$
Extra Lucky
5 R$
+150 Pet Storage
5 R$
Auto Egg Hatch
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win · other905,934 · 0.00% win
100 Swimming Speed · progression722,848 · 0.00% win
500 Swimming Speed · progression587,093 · 0.00% win
50 Wins · progression585,280 · 0.00% win
100 Wins · progression510,077 · 0.00% win
1K Swimming Speed · progression501,235 · 0.00% win
5K Swimming Speed · progression333,841 · 0.00% win
1K Wins · progression304,649 · 0.00% win
10K Swimming Speed · progression276,973 · 0.00% win
30 Minutes · progression273,808 · 0.00% win
25K Swimming Speed · progression217,767 · 0.00% win
50K Swimming Speed · progression175,699 · 0.00% win
1 Hour · other142,722 · 0.00% win
100K Swimming Speed · progression124,912 · 0.00% win
2 Hours · other57,335 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0180no change
2 Sept 2026, 16:4880no change
23 Aug 2026, 16:3380no change
13 Aug 2026, 16:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.