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Every Second You Jump Higher

Every Second You Jump Higher

A Roblox experience owned by Skyrunner Studios.

SimulatorENjump simulatorobbyincremental progression

Every Second You Jump Higher is a simulator experience created on May 16, 2023. The game has accumulated 9,999,395 lifetime visits and holds a 91% like percentage. It currently has 6,724 favorites. The experience features mechanics where jump power increases over time based on server player count and premium benefits.

Description (written by the developer; not a statement by this register)

⚡ Every second your jump power increases! Complete obstacles and earn wins to increase the amount of jump power you get every second and unlock new areas! 💎 Premium benefits: 1.5x jump power + daily premium rewards 🎁 Join Skyrunner Studios for daily group rewards! https://www.roblox.com/groups/17131238/Skyrunner-Studios 👥 You will gain +1 jump power every second for every friend that is in the server. [Tags] stud jump obby, roblox but every second you get +1 jump power, obstacle course, jump simulator

Last updated by the developer 20 Jan 2025, 20:54 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
9,999,395
lifetime visits
91%
liked (8,346 👍 / 783 👎)
6,724
favourites (0.7 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
x2 Jump
399 R$
VIP
399 R$
+4 Pet Equip
399 R$
x2 Wins
399 R$
Increased Luck
299 R$
Triple Hatch
299 R$
Double Jump
249 R$
+200 Pet Storage
199 R$
Gravity Coil
199 R$
Instant Hatch
149 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Earth Tower · progression3,352,977 · 91.7% win
Wall Jumps · other1,186,182 · 16.7% win
Sand Tower · other649,601 · 8.3% win
Snow Tower · other421,346 · 0.00% win
Lava Tower · progression305,594 · 0.00% win
Forest Tower · progression223,739 · 0.00% win
Desert Tower · progression136,455 · 0.00% win
Candy Tower · progression95,350 · 0.00% win
Moon Tower · other61,414 · 0.00% win
Undead Tower · progression41,642 · 0.00% win
Void Tower · progression28,537 · 8.3% win
VIP Tower · other7,218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2191no change
13 Aug 2026, 20:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.