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Camera Face Tutorial

Camera Face Tutorial

A Roblox experience owned by Chromo X Games.

OtherENtutorialface animationdynamic faces

Description (written by the developer; not a statement by this register)

Roblox wants to make Faces Dynamic, So why not give it a Try!! In Camera Face Tutorial you can Try Out The Faces, and Do You Not Know How? No problem, We have a Tutorial for You Which will guide you through step by step. Tags: facial animation , face animation , roblox animated face , roblox dynamic face , roblox moving face , roblox new face , roblox stevie standard , roblox camera face animation, Dynamic faces, Dynamic, Faces

Last updated by the developer 11 Jun 2026, 14:52 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
83,048
lifetime visits
89%
liked (165 👍 / 20 👎)
3,633
favourites (43.7 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
30 R$
Test Coming Soon 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HEY · other49,055 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:0489no change
15 Aug 2026, 12:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.