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Grow Snowball Race

Grow Snowball Race

A Roblox experience owned by Fashion !.

RacingENsnowballracepet collection

Grow Snowball Race is a racing experience created on 2023-05-16. The game has accumulated 34,472,145 lifetime visits and 51,474 favorites. Currently, 7 players are active. The title maintains a 98% like percentage. It features snowball rolling mechanics, pet collection, and weekly updates.

Description (written by the developer; not a statement by this register)

Welcome to Grow Snowball Race! ❄️ 🎉 FRESH UPDATES EVERY SATURDAY! ❄️ Roll your Snow Ball to Gather Snow 🏆 Race Against Others to Get Wins 🐶 Collect Pets & Reach Reach New Areas! LAG? USE A FREE VIP SERVER Join Our Group for Exclusive Codes & Bug Reporting! ❤️ Made by Bulb & Kubo 💙 Scripted by RBLXblank

Last updated by the developer 20 Jul 2026, 05:05 UTC.

7
playing (measured 10 Aug 2026, 14:31 UTC)
34,472,145
lifetime visits
97%
liked (109,384 👍 / 2,805 👎)
51,409
favourites (1.5 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
800 R$
8x Hatching
799 R$
+8 Pet Equip
798 R$
2x Snow
445 R$
Trade Pass
399 R$
x3 Egg Hatching
379 R$
Super Luck
350 R$
+250 Pet Storage
348 R$
+3 Pet Equip
348 R$
Money Skin
249 R$
Auto Rebirth
249 R$
VIP
248 R$
+100 Pet Storage
79 R$
Luck
45 R$
Auto Egg Open
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,652,252 · 100.0% win
Unlocked Mountains · progression11,946,422 · 73.2% win
Unlocked Candy Biome · progression6,151,706 · 45.1% win
Unlocked Mines · progression2,585,190 · 8.5% win
Unlocked Super Circus · other1,490,099 · 2.8% win
Unlock Cyber City · progression674,948 · 2.8% win
Unlocked World 2 · progression174,334 · 2.8% win
Unlocked Nuclear Warzone · progression35,139 · 2.8% win
Unlocked The Factory · progression16,441 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.523 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 97 % liked23 August 20261 November 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3397-1
22 Oct 2026, 15:3198no change
12 Oct 2026, 15:2398no change
2 Oct 2026, 15:2298no change
22 Sept 2026, 15:2198no change
12 Sept 2026, 15:1998no change
2 Sept 2026, 15:1798no change
23 Aug 2026, 15:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.