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🏃‍♂️ STREETS [Horror]

🏃‍♂️ STREETS [Horror]

A Roblox experience owned by Latros.

HorrorENmazehorrorco-op

STREETS [Horror] is a horror experience created on 2023-05-16. It supports up to five players and mobile devices. The game has recorded 2,027,734 lifetime visits and 18,929 favorites. Current active players number zero. The experience holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

You need to find a exit from this place, and you will need to go through 75 strange rooms to do this. [🔥] Go through crazy rooms in a strange maze [♻️] Collect garbage and sell it [👥] Play with up to 5 players [🏃] Run from freaky characters [📱] Support mobile devices

Last updated by the developer 3 Sept 2025, 16:57 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
2,027,734
lifetime visits
82%
liked (5,882 👍 / 1,324 👎)
18,918
favourites (9.3 per 1k visits)
16 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Trash money
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Death is not the end · other569,315 · 20.0% win
Friends! · social519,887 · 80.0% win
Surprise · other190,000 · 40.0% win
Not an exit! · secret126,471 · 0.00% win
Level 1 · progression60,143 · 40.0% win
Police · other22,886 · 0.00% win
SpeedRunner · other1,455 · 0.00% win
150$ · other666 · 0.00% win
Dirty Hands · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2182no change
14 Aug 2026, 09:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.