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Brick Adventure

Brick Adventure

A Roblox experience owned by Sharkbyte Studios.

SimulatorENhammer smashingpet collectionworld progression

Brick Adventure is a simulator game created on 2023-05-17. It has accumulated 2,285,940 lifetime visits and 15,544 favorites. The experience holds an 86% like percentage. Currently, zero users are playing. The game features mechanics involving smashing bricks, collecting wins, training, and hatching pets within various worlds.

Description (written by the developer; not a statement by this register)

Welcome to Brick Adventure! A Simulator game with a hammer and cute pets to help on your adventure! Explore different worlds with hidden chest to find and discover what is below the kingdom. 🔨 Smash bricks in the pit and get to the bottom 🏆 Collect wins to advance further in the worlds 💪 Train to gain strength 🐾 Hatch pets and collect to help you train faster ⭐ Thanks for 5,000 likes! Use the code "5ksharks" to get 2 win potions! ⭐ 🎁 Join the group to auto hatch pets for free! 🎁 Updates every so often to improve the game overall and bug fixes!

Last updated by the developer 2 Jul 2026, 01:23 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
2,285,940
lifetime visits
86%
liked (7,197 👍 / 1,125 👎)
15,536
favourites (6.8 per 1k visits)
17 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
599 R$
Equip +2 Pets
499 R$
x2 Strength
449 R$
x3 Eggs
299 R$
x2 Wins
249 R$
Vip
199 R$
Lucky
99 R$
Egg Skip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crash Landing · other1,165,814 · 100.0% win
Forest · other1,061,049 · 0.00% win
Boneyard · other604,224 · 0.00% win
Farm · other424,126 · 0.00% win
Village · other250,608 · 0.00% win
Castle · other149,620 · 0.00% win
Mine · other91,483 · 0.00% win
Town · other40,469 · 0.00% win
Greenhouse · other24,893 · 0.00% win
Mushroom · collection16,379 · 0.00% win
Lab · other12,580 · 0.00% win
Jungle · other8,040 · 0.00% win
Beehive · collection4,624 · 0.00% win
Tribe · other3,122 · 0.00% win
Ruins · other2,204 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1786no change
24 Aug 2026, 08:1986no change
14 Aug 2026, 08:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.