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🌴 Trade Island [BETA]

🌴 Trade Island [BETA]

A Roblox experience owned by Trade Island Community.

SimulatorENtradingminigamesbeta

Description (written by the developer; not a statement by this register)

🌴 Welcome to Trade Island, a relaxing getaway where you can play YOUR way. Unbox cool limiteds, trade with others, play minigames, become the richest player and climb the leaderboards, and more! There's always something to be seen and done! ❗Please note, we are currently in an Open Beta. This means microtransactions are disabled and everyone starts with unlimited cash. This is to encourage players to get a feel for the game and report bugs and suggestions in our community server, which can be found below. Data from the Open Beta will be wiped when the game is fully released. ⚠️ Items earned in Trade Island are only usable in Trade Island and cannot be sent to your account on the Roblox website. πŸ’– If you enjoy the game, please leave a πŸ‘ and ⭐ to support us! If you're feeling extra generous and want to support development, you can drop a donation in-game! We sincerely appreciate any and all support! Game Design, Programming & UI: @intricacies Map & Modelling: @LuciusEscalus

Last updated by the developer 27 Jun 2024, 22:15 UTC.

0
playing (measured 21 Aug 2026, 03:18 UTC)
1,337
lifetime visits
96%
liked (50 πŸ‘ / 2 πŸ‘Ž)
41
favourites (30.7 per 1k visits)
18 May 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome87 Β· 0.00% win
Beta Tester! Β· other86 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.