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Sword Factory: Reforged

Sword Factory: Reforged

A Roblox experience owned by TopTier by Talewind.

TycoonENfactory simulationcraftingrpg elements

Sword Factory: Reforged is a tycoon experience created on 2023-05-18. The game has recorded 1,450,588 lifetime visits and 8,288 favorites. It holds an 83% like percentage. Currently, zero users are playing the experience. The description highlights sword crafting, factory upgrades, and NPC combat mechanics.

Description (written by the developer; not a statement by this register)

Favorite, Follow (and Upvote) for more updates! Create and upgrade swords in your factory, fight NPCs, explore new islands and collect the rarest swords! ⚒️ Craft swords from a variety of materials -Upgrade your factory to unlock stone, copper, bronze, silver, gold, platinum, diamond and more! -Create different combinations of materials and enchantments to create unique swords with special abilities. ⚔️ Once you have created your sword, it's time to test it out! -Defeat NPCs to earn powerful rewards, including new materials and moulds for even better swords. 🗺️ As you progress, you'll unlock new areas to explore Each area is home to its own unique enemies and sword rarities. Features -Build your factory and upgrade your machines to forge better quality swords from awesome materials -Explore new worlds and test out your newly forged weapons for XP and cash -Forge the most powerful sword! What are you waiting for? Play Sword Factory Reforged Today!

Last updated by the developer 13 Mar 2024, 12:46 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
1,450,588
lifetime visits
83%
liked (4,660 👍 / 960 👎)
8,287
favourites (5.7 per 1k visits)
18 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2nd Ascender!
999 R$
3rd Ascender!
999 R$
Soul Efficiency!
599 R$
Faster Ascender!
499 R$
VIP!!
499 R$
Lucky!
499 R$
Stronger Swords!
349 R$
More XP!
349 R$
Infinite Soul Backpack!
299 R$
More Cash!
299 R$
More Health!
299 R$
Faster Machines!
249 R$
Faster Conveyor!
249 R$
500x Upgrade
149 R$
More Speed!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome557,097 · 0.00% win
First Money · other412,919 · 0.00% win
First Grand · progression170,570 · 0.00% win
15 Mins · other135,617 · 0.00% win
1 Hour · other45,626 · 0.00% win
Millionaire · other30,316 · 0.00% win
Trillionaire · progression14,705 · 0.00% win
4 Hours · other14,370 · 0.00% win
12 Hours · other4,927 · 0.00% win
1 Day · other2,374 · 0.00% win
Billionaire · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4883no change
14 Aug 2026, 12:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.