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[HARDCORE💥] Robloxia Tower Defense

[HARDCORE💥] Robloxia Tower Defense

A Roblox experience owned by Robloxia Territory.

Tower defenseENTower DefensePatriotic ThemeBuilderman

[HARDCORE💥] Robloxia Tower Defense is a tower-defense experience created on 2023-05-18. The game has accumulated 16,328,620 lifetime visits and 24,921 favorites. Currently, 4 players are active. The title holds an 87% like percentage. Updates include new hardcore modes and stage 4 towers.

Description (written by the developer; not a statement by this register)

Defend Robloxia! Robloxia Tower Defense is a TD game where you, as a fellow Robloxian, fullfill your duty by defending the nation and our great leader Builderman against all kinds of riots and invasions! Level up, earn cash, unlock new towers and most importantly: Become Robloxia's greatest hero! Leave a like 👍 and maybe even a favorite 🌟 if you're feeling really patriotic so everyone gets to fullfill their duty which is, again: To defend Robloxia! Update 08/07: - new hc mode - new currency - 4 new stage 4 towers: - industry(stage 4 corp) - scammer(stage 4 boss) - pupil(stage 4 recruit) - trap IV(stage 4 trap) - new lobby - new daily & weekly missions(=> new way to get tokens, *replacing the afk place*) - reworked ui - reworked trap(now stuns and deals critical hits on max lvl) - reworked chill tower +more 08/13: the game was discontinued

Last updated by the developer 13 Aug 2025, 10:34 UTC.

4
playing (measured 10 Aug 2026, 16:23 UTC)
16,328,620
lifetime visits
87%
liked (11,584 👍 / 1,701 👎)
24,929
favourites (1.5 per 1k visits)
18 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eggman & Eggman II
699 R$
VIP
400 R$
Egger & Egger II
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome601,078 · 17.5% win
Defeated King Noob · progression361,276 · 12.5% win
Defeated OG King · progression203,281 · 5.0% win
Chill · other114,676 · 0.00% win
Defeated The Oligarch · progression92,605 · 0.00% win
Beat Easter Normal Mode · progression8,183 · 0.00% win
Defeated Miner Boss · progression6,895 · 0.00% win
Daredevil · other6,375 · 0.00% win
Pro · other2,932 · 0.00% win
Beat Easter Hard Mode · progression2,366 · 0.00% win
Strategist · other2,305 · 0.00% win
The Last Egg · collection2,201 · 0.00% win
Defeated C00lmann · progression812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5087no change
23 Aug 2026, 17:3187no change
13 Aug 2026, 17:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.